Love the map. But I do wish it had maybe a little town or like different sell points. and the auto disable for gps line aint working on this map. Like the one that gets rid of the visual line once you get going.
anyone else happen to have fps issues? it could be my pc but im struggling to hit 60 at certain points even on lower settings, i can hit 60 on every other map ive played up to this point, even 4xs on same graphics settings.
yes my usual FPS on fs25 is 70-80, I get a usual 50 when working fields which is to be expected on a map as detailed as this, but I think something about the main farm and the Chula Co-op (could be the textures?) gets me 20ish
Ive found corn when harvested gives me fps drop. Also the older farm has that 3d gravel texture and when i painted it with a different gravel i got better fps.
The game just doesn't like some of the field shapes for whatever reason. I don't know that there is much I can do without greatly simplifying the field shapes and that is something I'm not willing to do.
The prices for just about everything have been greatly adjusted to be FAR more realistic. They aren't perfect, but if you want to play on hard, it is going to be a grind.
I love it no creek farms is my fav map creator I have loved his maps since fs17 can't wait tell no creek farms comes out for fs25. Also, where can I get the lint to download no creek farms for fs17 I accidently deleted it and can't find it.
Some of the trees on the main red farm are not removable even with machinery and tools. How do I get rid of them? Particularly the "Downy Serviceberry's".
There are a couple of mods out there that will remive about any object from a map. I don't know their specific names. Maybe "Object Hider" or something like that.
Amazing map, loving it so far. However one issue I have is I can't seem to find any TMR mixers or straw blowers to accept the soybean straw. Tried round and square bales of all sizes and no luck. Is there special modded equipment for this or anyone know a way around it?
If you add "corn_stalks" and "soybean_straw" to your mod fill types (on your mdoded straw blowers), it should fix your issue for straw blowers. You have to add it to two parts of the xml file tho,
Great map excellent scenery and diversity of fields, I was picking corn on field 15 and found a nice surprise. Any more surprises I haven't found yet.
This statement is not a criticism just a wish that the map is 4x or bigger so I can play it longer. Keep on like this and your status as a map maker is going to get even bigger
Is there an explanation anywhere to explain when / how the extra fertilizer types (starter, UAN) should be used. Are there any yield benefits to use them when using Precision Farming? Thanks, I'm really enjoying the map.
At this time, there really aren't any. It gives the player some flexibilty and added realism. The fertilizer types are pruced differently so it gives you more options for playing with realistic pricing or more arcade style.
The detail and quality of your maps are just simply amazing! I remember when Loma, Montana was released in FS22 , I was just blown away and this is another one!
Hopefully this will help some of you out that are getting stuck on the vehicle loading section of the loading screen trying to load the map. I was having the same issue and for me it was a mod conflict. I have been using Chemical Mod by Bronkema, great mod, however it appears to not be compatible with this map. I turned off the mod and the map loaded right up.
just had my tractor and equipment reset while working in field 16. I was using the Dion scorpion forage harvester, forage king 18 foot box (both mods), versatile nemesis, and was harvesting grass. It teleported me back to the bale barn. I belive someone else has had a similar issue to this. Could it be a slight area where the map thinks it’s out of bounds?
2025-06-22 15:28:41.194 Error: Vehicle outside of the world detected, resetting to shop (C:/Users/myname/Documents/My Games/FarmingSimulator2025/mods/FS25_BSL_DionScorpion300/Grasspickup.xml)
I don't know if it'd be possible but I would really like it and appreciate it if you could release some of the custom placeables you made for this map like your grain probe and the pallet center to load and unload semis> Also I have a suggestion but I think it would be cool if you could work with Bronkema and maybe add the part of his grain probe that tells you the quality of the grain which I think would be a neat addition to your grain probe, if possible.
The only thing I could possibly ask for is to somehow be able to sell farm decorations in multiple groups instead of all as one. A couple of things id love to get rid of, but cant without removing all of it. I know I could modify the file in GE but then would lose multiplayer.
Someone already commented about this. You have a mod conflict. Remove half your mods and try it. If it works then, you know your issue is in the half you removed etc....
The game doesn't like some field shapes. Some have been avle to move to a different area of the field and get it to work. I'm sure Giants setup their GPS system based on their simplistic field shapes and never really attempted to make sure it woukd work with far more complex shapes. Some have also made one pass around the edge and got it to work. Not much I can do here.
Hi, really great map. I’m experiencing an issue with the map in.
The trigger points for filling and unloading silos are not appearing in-game. There are no obvious errors in the modDesc or XML files, and the l10n_de.xml seems to be correctly set up. The following is displayed in the build menu for map own productions and silos "function_farmSiloAugerFillingS in |10n_de.xml". The log does not show critical errors, but the silos remain non-functional.
I only checked it on the starting farm. Corn dryer, small Silos and fermenter Silo have noch filling Trigger Points. I tried to remove the buildings and to build them again and then this Error Message (farmSiloAugerFillings) in the build Menu occured. It is directly directly on the Icons of the items underneath the Label in the build Menu.
I just want to comment and say how grateful I am for this map. I enjoyed hours of time on Loma, and am excited to see this release for FS25. Ignore the unproductive comments and criticism. You're one of the best map makers out here!
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Love the map. But I do wish it had maybe a little town or like different sell points. and the auto disable for gps line aint working on this map. Like the one that gets rid of the visual line once you get going.
anytime i attach a bucket to my tractor my game freezes and ive tried numerous one
Thank You for the incredible map
Is there any possibility you would make the drying bins and propane tank a stand alone mod to use on other maps?
anyone else happen to have fps issues? it could be my pc but im struggling to hit 60 at certain points even on lower settings, i can hit 60 on every other map ive played up to this point, even 4xs on same graphics settings.
I responded to a post on Facebook about it and it seems like it's limited to the buildings and the textures.
yes my usual FPS on fs25 is 70-80, I get a usual 50 when working fields which is to be expected on a map as detailed as this, but I think something about the main farm and the Chula Co-op (could be the textures?) gets me 20ish
Ive found corn when harvested gives me fps drop. Also the older farm has that 3d gravel texture and when i painted it with a different gravel i got better fps.
Can't figure out where to sell bales
Please look at all the infographics that I put together. The bale sellpoint is shown on the COOP buy/sellpoints.
Field 13 is not detectable by the base game guidance steering. However course play does work on field 13.
The game just doesn't like some of the field shapes for whatever reason. I don't know that there is much I can do without greatly simplifying the field shapes and that is something I'm not willing to do.
I will try plowing around it with create fields turned on to simplify the shape and see if that fixes it.
Thank you for your reply.
Hey I am having trouble loading into the map, everytime i try and load the map it gets stuck at a random percent. How do i fix this
Mod conflict. Start by removing gameplay related mods or lua mods and try again. Also try with a new save and see if it works.
Alr thanks
mod conflict
Wow, Lime is very cheap on this map, even on hard economic difficulty. Not that I'm complaining about it mind you. 😁
The prices for just about everything have been greatly adjusted to be FAR more realistic. They aren't perfect, but if you want to play on hard, it is going to be a grind.
I love it no creek farms is my fav map creator I have loved his maps since fs17 can't wait tell no creek farms comes out for fs25. Also, where can I get the lint to download no creek farms for fs17 I accidently deleted it and can't find it.
I wish I could help. I do not have it any longer and really don't know of anyone who does. Maybe someone will chime in here.
Thanks, keep up the good work!!!!
DO i have to place the fence around the cow pasture cause it is not popping up for me
Please read the instructions above. It explains how to get fence to appear.
Outstanding Map
Loving the map so far!!
The only issue is I can't use alfalfa hay to make TMR. I tried adding it in the fill types xml but I wasn't able to get it working.
It needs to be added to the forage section of the animalFood.xml as well.
Some of the trees on the main red farm are not removable even with machinery and tools. How do I get rid of them? Particularly the "Downy Serviceberry's".
There are a couple of mods out there that will remive about any object from a map. I don't know their specific names. Maybe "Object Hider" or something like that.
hey mate how are question at
the fert shed am i able to load out with wheel loader and fill hopper up to load trucks ? or not yet
The hopper is just for decoration. You can load in bulk or buy large bags.
How do you fill the small silo tanks along the field and what do they hold ?
I assume you are talking about at the North farm? Those small bins hold just about anything and can be filled by placing an auger at the top.
Yes and ty
Amazing map, loving it so far. However one issue I have is I can't seem to find any TMR mixers or straw blowers to accept the soybean straw. Tried round and square bales of all sizes and no luck. Is there special modded equipment for this or anyone know a way around it?
Soybean straw is not meant to be fed in the map, only used as bedding. I will see what I can do about getting a bake shredder setup.
If you add "corn_stalks" and "soybean_straw" to your mod fill types (on your mdoded straw blowers), it should fix your issue for straw blowers. You have to add it to two parts of the xml file tho,
Great map excellent scenery and diversity of fields, I was picking corn on field 15 and found a nice surprise. Any more surprises I haven't found yet.
This statement is not a criticism just a wish that the map is 4x or bigger so I can play it longer. Keep on like this and your status as a map maker is going to get even bigger
There afe lots of surprises to be found all over the map.
Is there an explanation anywhere to explain when / how the extra fertilizer types (starter, UAN) should be used. Are there any yield benefits to use them when using Precision Farming? Thanks, I'm really enjoying the map.
At this time, there really aren't any. It gives the player some flexibilty and added realism. The fertilizer types are pruced differently so it gives you more options for playing with realistic pricing or more arcade style.
where do i find the custom made manure heap for Ray County
Should be in your construction menu under silo extensions maybe?
not seeing anything that shows that it is specifically tied to Ray County?
i couldnt find it either
I see one that is called Open Heap, its $500 and holds like 4million litres of manure. It is in the construction menu under "Silos"
Great map! Is it just the two farm locations? Or did i miss some
Just two
The detail and quality of your maps are just simply amazing! I remember when Loma, Montana was released in FS22 , I was just blown away and this is another one!
thank you
Great map! Love the work. Excited to see what you come out with in the future!
Hopefully this will help some of you out that are getting stuck on the vehicle loading section of the loading screen trying to load the map. I was having the same issue and for me it was a mod conflict. I have been using Chemical Mod by Bronkema, great mod, however it appears to not be compatible with this map. I turned off the mod and the map loaded right up.
just had my tractor and equipment reset while working in field 16. I was using the Dion scorpion forage harvester, forage king 18 foot box (both mods), versatile nemesis, and was harvesting grass. It teleported me back to the bale barn. I belive someone else has had a similar issue to this. Could it be a slight area where the map thinks it’s out of bounds?
Edit: found the error log
2025-06-22 15:28:41.189
Script error: Divide by zero error.
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua:1561 finishGroundHeightNodeCheck
=dataS/scripts/vehicles/specializations/AttacherJoints.lua:1625 groundHeightNodeCheckCallback
2025-06-22 15:28:41.193 Error: Invalid vehicle translation detected, resetting to shop (C:/Users/myname/Documents/My Games/FarmingSimulator2025/mods/FS25_BSL_ForageKing/ForageKing.xml)
2025-06-22 15:28:41.194 Error: Invalid vehicle translation detected, resetting to shop (C:/Users/myname/Documents/My Games/FarmingSimulator2025/mods/FS25_BSL_DionScorpion300/Scorpion300.xml)
2025-06-22 15:28:41.194 Error: Vehicle outside of the world detected, resetting to shop (C:/Users/myname/Documents/My Games/FarmingSimulator2025/mods/FS25_BSL_DionScorpion300/Grasspickup.xml)
2025-06-22 15:28:41.194 Error: Invalid vehicle translation detected, resetting to shop (D:/SteamLibrary/steamapps/common/Farming Simulator 25/pdlc/plainsAndPrairiesPack/vehicles/versatile/nemesis/nemesis.xml)
I don't know if it'd be possible but I would really like it and appreciate it if you could release some of the custom placeables you made for this map like your grain probe and the pallet center to load and unload semis> Also I have a suggestion but I think it would be cool if you could work with Bronkema and maybe add the part of his grain probe that tells you the quality of the grain which I think would be a neat addition to your grain probe, if possible.
precision aint working on my end
Is this map RCR?
The map isnt RCR
where do we get the custom manure heap placeable
in the Placeable menu it’s either silos or silo extensions
Unbelievable map!!!
The only thing I could possibly ask for is to somehow be able to sell farm decorations in multiple groups instead of all as one. A couple of things id love to get rid of, but cant without removing all of it. I know I could modify the file in GE but then would lose multiplayer.
Yes, doing that is simply a lot of work and no matter how I did it, people would still want it another way.
not sure if i got a mod conflict or what but i get stuck loading at 62% and dont move
Someone already commented about this. You have a mod conflict. Remove half your mods and try it. If it works then, you know your issue is in the half you removed etc....
Amazing work, wow!!!
great map! but on field 31 32 and 13 GPS does not work with anything i have tried
The game doesn't like some field shapes. Some have been avle to move to a different area of the field and get it to work. I'm sure Giants setup their GPS system based on their simplistic field shapes and never really attempted to make sure it woukd work with far more complex shapes. Some have also made one pass around the edge and got it to work. Not much I can do here.
OK thank You
I cant see the ground
Mod conflict.
oh
Hi, really great map. I’m experiencing an issue with the map in.
The trigger points for filling and unloading silos are not appearing in-game. There are no obvious errors in the modDesc or XML files, and the
l10n_de.xml
seems to be correctly set up. The following is displayed in the build menu for map own productions and silos "function_farmSiloAugerFillingS in |10n_de.xml". The log does not show critical errors, but the silos remain non-functional.Is there a known bug or fix available for this?
Which bins are you referring to? North farm? South farm? COOP?
I only checked it on the starting farm. Corn dryer, small Silos and fermenter Silo have noch filling Trigger Points. I tried to remove the buildings and to build them again and then this Error Message (farmSiloAugerFillings) in the build Menu occured. It is directly directly on the Icons of the items underneath the Label in the build Menu.
All of the bins require augers to load them at the top. The harvestore silo requires a blower. One can be found on bsl moddings itch.
You need an augur
I just want to comment and say how grateful I am for this map. I enjoyed hours of time on Loma, and am excited to see this release for FS25. Ignore the unproductive comments and criticism. You're one of the best map makers out here!
for some reason when I download the map and put it in my game and go to start a savegame it just loads at 63 percen
You have a mod conflict somewhere. When testers had this issue, it always came back to some mod they had in their folder.
how do I find out which mod it is
Direct drilling doesnt seem to work, atleast on field 26.
No issues on other fields?
No, not yet.
simple map, love the location, no required mods, thanks for this, would love to see more.